I do not exclude that such accuracy can be felt only with a high-hertz mouse (I use a viper 8khz) and some features of perception, but it is a fact.Īctually, my full sensitivity is 0.1324722 at 8000 cpi in cs:go, but I gave a screenshot at 800 to be immediately visible and not to confuse you, because the site in automatic mode gives a maximum of 6 characters after the point. If the sensitivity is even slightly different, I stop hitting. Even if it's a pittance, after my eye surgery I started to feel this kind of abnormality, as silly as it sounds. aimlab valorant sensitivity steam controller configuration not working. Once again, please add support for config if possible, as every time you have to pick up the value manually and make them in config is very difficult. It was almost as if Valorant was made for esports The conversion rate for sensitivity in popular titles is. Rap newcomer Mulatto celebrated turning 21 in her birthday suit - literally. If in insurgency sandstorm the game changes config though it doesn't show it in UI, then aim lab can't boast such an ability and just averages, which in some cases makes it impossible to adjust its sensitivity. Adjusting your settings and finding your sweet spot can make a huge difference in your aim.Some players perform better with a higher sensitivity, while others. Currently, it is the only website that offers the functionality to convert sensitivity from more than200+ games to Super People. Checked by changing the sensitivity of the game and updating config. Otherwise your sensitivity conversion will be all over the place. The best way to convert your mouse sensitivity for Super People is to use the online mouse sensitivity converter website. Jim told me to ask around if I thought he wasn't being fair, so here's my case. The game accepts a maximum of 5 characters after the point, and ignores and averages the rest. Old man that works full-time but still went Bronze to Jade with 1 year of consistent practice. Unplug any controllers if the sensitivity is slow.I apologize for the late response. They can cause the mouse sensitivity to feel really slow. There is a bug in Aim Lab where if the input source is set to Raw Input, plugged in controllers can interfere with the mouse input. If you don't do this, Aim Lab will be stretched (like any other game), and it won't match Valorant which will be normal due to their quirky system.Ģ. Aim Lab can replicate this by setting the Display Stretching Ratio to your native aspect ratio. They squish it so that when you stretch it back to fullscreen, it results in a normal image (no stretched enemies for competitive purposes). Valorant forces a 103 field of view for your native resolution, squishing the image for custom resolutions with lower aspect ratios. If the assumptions are correct, then the test should make the crosshair turn one full revolution, ending up exactly where we started, and if both the fov and sensitivity is correct, then turning 51.5 degrees will turn to the edge of the screen.ġ. If any assumptions are wrong, then sending this amount of mouse movements to the game will result in a completely random rotation. How do I convert the sensitivity I got from Aim Labs sens finder to Valorant Im trying to google it but its telling me it should be 1. This will require 735.7 mouse movements (51.5 / 0.07).ħ. Automatically convert your sensitivity in HUNDREDS of games without leaving Aim Lab. To test this, we can turn 51.5 degrees (half of 103), to move the crosshair from the location at the centre of the screen, to the location at the edge of the screen. Valorants FOV is also assumed to be 103 degrees. Since it is near impossible to move 32.6571 centimetres without human-error, I will use the scripting feature inside Logitech G HUB to send the mouse movements to the game, using MoveMouseRelative(x, y).Ħ. If your mouse is 400 DPI, then there is a mouse movement every time the mouse is moved 1/400th of an inch.Ĥ. For those with 400 DPI, it would increase by 7 each time. If Valorants sensitivity is set to 1, then there is 0.07 degrees turned per mouse movement.ģ. So this means, for each 0.1 you increase your sensitivity in VALORANT, your BattleBit sens would jump up by 14. Valorants sensitivity is assumed to be Mouse Sensitivity * 0.07 = Degrees turned per mouse movement.Ģ. I tested both the sensitivity and the field of view.ġ.
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